Typical Underground: 5 6 = Minor Break
Natural Cave Minor Break, 4: Away from the spilling rainwater, the marble of the room seals away ground moisture making the area dry and comfortable. +1D to recover Exhausted.
Plan out who gets what checks and how are they spent.
Spend your checks to recover, improve your camp, find food and water, draw a map, make tools, research or read books, debate a course of action, create scrolls, pray or other acts that may be accomplished in and around camp.
You cannot spend checks to explore or fight monsters.
You may not make two tests in a row in Camp.
You may share checks with another player.
You can use Traits to help yourself in Camp. You cannot generate Checks while in Camp.
Magicians rememorize spells. Tell us what you choose.
Unspent Checks are lost.
It's a new Adventure Phase! Turn number resets to 1.
+ Character Sheets +